Elemental HERO Aqua Neos
WATER 7

Elemental HERO Aqua Neos

  • Archetype:
  • Elemental HERO

  • ATK:
  • 2500

  • DEF:
  • 2000

  • View:
  • 7592




"Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.




 
 
AI Power Analysis
UtilityConfidence: Medium
45± 8/ 100
Power Score
Intrinsic 42
Deck 46

Elemental HERO Aqua Neos — Power Evaluation

Final Score: 45 ± 8 · Confidence: Medium

  • Intrinsic: 42 · Deck: 46 · Meta: provisional
  • Primary role: Utility · Secondary: Board breaker / Going-second

Why it scores here

Aqua Neos is a Neos-dependent Fusion body that is only reached by shuffling Elemental HERO Neos and Neo-Spacian Aqua Dolphin from the field, so its real accessibility is gated by those two cards. Its effect (discard 1 to randomly destroy a card in the opponent's hand, once per turn) is a modest, non-targeted disruption that costs a card, and the combo sample shows no material or payoff role. Its 400/400 deck inclusion and 2500 ATK confirm it is a consistent staple, but neither drives the score; the ATK earns nothing on its own.

Axis scores

Axis Score Evidence
Accessibility 45 Needs Neos and Aqua Dolphin on the field to Special Summon, with 97% partner co-occurrence for Neos, but zero starter/searched appearances in the two recorded boards (observed; inferred route).
Combo & Conversion 40 Only two boards, with power_index 51 and 17 (average 34) and no payoff role recorded; the body gives a single extra threat, not a full board (observed, thin sample).
Resource Economy 35 Discard-cost random hand destruction is roughly 1-for-1 at best, and both example boards show netCardAdvantage 0 (verified from card text, observed from combos).
Effect & Interaction 35 Once-per-turn, non-targeted random destruction in the opponent's hand, paid with a discard; it is not a negation or hand trap (verified from text, inferred strength).
Material Utility 25 Zero as_material appearances, and it is a Fusion whose only usable materials are Neos-specific, so it is a poor generic material (observed: 0 boards; verified from text).
Resilience & Flexibility 40 It returns to the Extra Deck at the End Phase, so it can be reused each turn, but the Neos line is fragile against interruption (verified from text, inferred).
Deck-Building Efficiency 60 A single copy in the Extra Deck, with no garnets; the cost is running the Neos package (observed: 400 of 400 decks run exactly 1 copy).

Calculation

Weight profile: 0.7 Utility + 0.3 Board breaker / Going-second. Intrinsic ≈ 42, Deck ≈ 46, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Universal inclusion in the sample: 400 of 400 decks run it, 1 copy each, with a 97% co-occurrence with Neos
  • Once-per-turn hand disruption that is cheap to deploy and works without targeting
  • Returns to the Extra Deck at the End Phase, so it can be reused across turns

Weaknesses

  • Gated by a two-card field requirement (Neos and Neo-Spacian Aqua Dolphin); not reachable from the hand alone
  • Random, non-targeted destruction that costs a discard, so the card-advantage return is weak
  • Zero material or payoff appearances, so it adds little beyond a single body

Counters / choke points

  • Hand traps or field removal that strip Neos or Aqua Dolphin before the shuffle
  • Negation on the Fusion Summon, or interruption of the shuffle-based summon

Best use

Single-copy Neos-package finisher and hand disruptor. Decks: Heroic, Elemental HERO. Suggested copies: 1.

Evidence & gaps

  • Verified: Fusion summon by shuffling Neos and Aqua Dolphin from the field; Once-per-turn: discard 1 card to randomly destroy 1 card in the opponent's hand; End Phase: shuffle back into the Extra Deck
  • Observed: 400 of 400 decks run exactly 1 copy; 97.2% co-occurrence with Elemental HERO Neos; Combo average power_index 34 across 2 boards; 0 as_starter, 0 as_material appearances
  • Inferred: Accessibility depends on Neos and Aqua Dolphin being on the field, so it is rarely live in the opening hand; Random hand destruction is a weak card-advantage return
  • Data gaps: No banlist token: assumed 3 copies (unlimited) Combo sample is only 2 boards, so combo_conversion and synergy rest on a thin signal No rulings evidence supplied No usage_statistics beyond one Evil HERO archetype row (inclusion 100%, 1 copy)











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