WATER
7Elemental HERO Aqua Neos
Archetype:
Elemental HERO
ATK:
2500
DEF:
2000
View:
7592
"Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.
Elemental HERO Aqua Neos — Power Evaluation
Final Score: 45 ± 8 · Confidence: Medium
- Intrinsic: 42 · Deck: 46 · Meta: provisional
- Primary role: Utility · Secondary: Board breaker / Going-second
Why it scores here
Aqua Neos is a Neos-dependent Fusion body that is only reached by shuffling Elemental HERO Neos and Neo-Spacian Aqua Dolphin from the field, so its real accessibility is gated by those two cards. Its effect (discard 1 to randomly destroy a card in the opponent's hand, once per turn) is a modest, non-targeted disruption that costs a card, and the combo sample shows no material or payoff role. Its 400/400 deck inclusion and 2500 ATK confirm it is a consistent staple, but neither drives the score; the ATK earns nothing on its own.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Needs Neos and Aqua Dolphin on the field to Special Summon, with 97% partner co-occurrence for Neos, but zero starter/searched appearances in the two recorded boards (observed; inferred route). |
| Combo & Conversion | 40 | Only two boards, with power_index 51 and 17 (average 34) and no payoff role recorded; the body gives a single extra threat, not a full board (observed, thin sample). |
| Resource Economy | 35 | Discard-cost random hand destruction is roughly 1-for-1 at best, and both example boards show netCardAdvantage 0 (verified from card text, observed from combos). |
| Effect & Interaction | 35 | Once-per-turn, non-targeted random destruction in the opponent's hand, paid with a discard; it is not a negation or hand trap (verified from text, inferred strength). |
| Material Utility | 25 | Zero as_material appearances, and it is a Fusion whose only usable materials are Neos-specific, so it is a poor generic material (observed: 0 boards; verified from text). |
| Resilience & Flexibility | 40 | It returns to the Extra Deck at the End Phase, so it can be reused each turn, but the Neos line is fragile against interruption (verified from text, inferred). |
| Deck-Building Efficiency | 60 | A single copy in the Extra Deck, with no garnets; the cost is running the Neos package (observed: 400 of 400 decks run exactly 1 copy). |
Calculation
Weight profile: 0.7 Utility + 0.3 Board breaker / Going-second. Intrinsic ≈ 42, Deck ≈ 46, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Universal inclusion in the sample: 400 of 400 decks run it, 1 copy each, with a 97% co-occurrence with Neos
- Once-per-turn hand disruption that is cheap to deploy and works without targeting
- Returns to the Extra Deck at the End Phase, so it can be reused across turns
Weaknesses
- Gated by a two-card field requirement (Neos and Neo-Spacian Aqua Dolphin); not reachable from the hand alone
- Random, non-targeted destruction that costs a discard, so the card-advantage return is weak
- Zero material or payoff appearances, so it adds little beyond a single body
Counters / choke points
- Hand traps or field removal that strip Neos or Aqua Dolphin before the shuffle
- Negation on the Fusion Summon, or interruption of the shuffle-based summon
Best use
Single-copy Neos-package finisher and hand disruptor. Decks: Heroic, Elemental HERO. Suggested copies: 1.
Evidence & gaps
- Verified: Fusion summon by shuffling Neos and Aqua Dolphin from the field; Once-per-turn: discard 1 card to randomly destroy 1 card in the opponent's hand; End Phase: shuffle back into the Extra Deck
- Observed: 400 of 400 decks run exactly 1 copy; 97.2% co-occurrence with Elemental HERO Neos; Combo average power_index 34 across 2 boards; 0 as_starter, 0 as_material appearances
- Inferred: Accessibility depends on Neos and Aqua Dolphin being on the field, so it is rarely live in the opening hand; Random hand destruction is a weak card-advantage return
- Data gaps: No banlist token: assumed 3 copies (unlimited) Combo sample is only 2 boards, so combo_conversion and synergy rest on a thin signal No rulings evidence supplied No usage_statistics beyond one Evil HERO archetype row (inclusion 100%, 1 copy)






